AI Insights · Timothy · March 2024
Top 5 3D Anime Games in Belgium, Q1 2024
Discover the performance of the top 5 3D Anime Games on a unified platform in Belgium for Q1 2024, including weekly trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 3D Anime Games in Belgium demonstrated notable trends across weekly downloads, revenue, and active user metrics. Here’s a detailed look at their performance:
Hero Clash: Playtime Go from 9z Games(HK) had a fluctuating quarter. Weekly revenue started at around $2.5K, peaked at $5.7K in mid-March, and closed the quarter at approximately $2.9K. Downloads saw a significant spike in late January, reaching over 15K, but dropped to around 388 in mid-March before recovering to nearly 3.8K by the end of the quarter. Active users followed a similar pattern, peaking at 14.6K in late January and ending the quarter at around 7.8K.
ONE PUNCH MAN: WORLD by A PLUS JAPAN Inc. experienced a sharp decline in metrics. Weekly revenue started at $2.8K at the end of January but decreased to just $218 by the end of March. Downloads showed a similar trend, starting at 25.6K and dropping to 176 by the end of the quarter. Active users decreased from 20.2K to around 2.7K over the same period.
Genshin Impact, published by COGNOSPHERE PTE. LTD., maintained a strong presence. Weekly revenue peaked at $22.7K in late January and fluctuated around $6.3K to $13.6K for the rest of the quarter. Downloads were steady, hovering between 1K and 1.5K weekly. Active users remained relatively stable, with minor fluctuations, averaging around 27K to 30K throughout the quarter.
Honkai: Star Rail also from COGNOSPHERE PTE. LTD., saw its weekly revenue peak at $27.8K in late March. Downloads were modest, starting at around 1.1K and ending at 1.4K. Active users remained consistent, averaging around 11K to 12K throughout the quarter.
Love and Deepspace by INFOLD PTE. LTD., showed a downward trend. Weekly revenue started strong at $6.2K in early February but dropped to $538 by the end of March. Downloads followed a similar pattern, starting at around 2.6K in mid-January and falling to just 59 by the end of the quarter. Active users peaked at 4.3K in late January and decreased to around 2.2K by the end of March.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.